
Sound boring? So, you basically just run around and talk to people, but the humour is hilarious, the characters superb, and the underlying story is quite interesting.

You explore it and the inhabitants and servants seeking information, friendship, and possibly more. As such, you travel to his castle, only to find him missing.

Except you don't play as any of these: instead, you're the Duchess of Elstwhere, and are to marry Embric, the heroic warrior. In this game you are thrown into a fantasy RPG with the heroic four: a warrior, an elf mage, a thief, and the good dwarf. 'Embric of Wulfhammer's Castle' is a fantasy RPG made by Saint Bomber in RPG Maker 2003. The following is a guest post from Kylaila. This fills the gap somewhat, and I like it.ĬOMING NEXT: I'm just giving up on this 'coming next' thing. There's been a sad lack of decent RPG Maker horrors since the likes of The Witch's House, Misao, and Uri's stuff (not going into Akemi Tan here - that shit is still giving me nightmares). I just massively prefer the XP style that don't look like dwarves. I hate the chibi VX Ace sprites (again, not the fault of the creator, I must add). The ugly: I really only put this heading so I can say 'the good, the bad and the ugly.' I mean it just doesn't sound the same if you don't put 'the ugly' at the end. Not the fault of the creator, but annoying nonetheless. There are some mistakes that are so glaring that they really draw you out of the game. While the English translation is comprehensible, it doesn't quite flow. One other thing is translation (I understand that this game has been translated from Vietnamese - I think). These aren't major issues, but they're worth noting. There's also some issues with mapping, in that they tend to be large and slightly labyrinthine (the sort where you set off on a journey of some length only to discover that there's nothing there, because you're only meant to go there later). It doesn't make them impossible, but it becomes harder to an extent that may cause some frustration. And for atmosphere, that's fantastic, but navigation-wise, it makes things a little trickier. The bad: Ok, so this is a point that might not necessarily be bad, but it's worth bringing up. Not everything is given away though - there's enough twists and turns to keep you guessing, right up until the last minute. They're quite cleverly intertwined, each one revealing something you didn't know about the last. As the title Seven Mysteries suggests, the game takes place in seven parts, each of which is related to another.

The best thing is the way it's divided up. Puzzles are enjoyable, challenging, and necessary: they don't feel like that arbitrary shit that some other games throw in just to drag out the experience. Dark, creepy, mysterious: it's got all the ingredients to make it another enjoyable romp in a similar vein to Mad Father or The Crooked Man. The good: If you like a bit of RPG Maker horror, then you'll like this. And one more thing: remember the numbers. He recommends headphones and a darkened room. 'Seven Mysteries.' This is a horror puzzle made by sanggameboy on RPG Maker VX Ace. OMGyouneverpostanythingWTFareyoudeadordoyoujustsuckFFS#lazyshits.
